Course in Digital Marketing for Videogames
Course in Digital Marketing for Videogames
This course offers complete communication training specialized in the video game sector. In it, students will learn everything necessary for each decision-making focused on sales, both in the creation prior to the video game, and in subsequent advertising campaigns. It will also serve to delve into the market study, which will help us decide what is the best time to launch our video game or what requirements the current player demands.
Program objectives
- Carry out market studies and identify audience demands.
- Analyze the competition in depth to clarify starting points.
- Fundamentals of marketing from the most basic to the most advanced of video game development
- Manage the internal and external communication of a video game company in a practical way.
- Work on public relations and relations with the media.
- Deep knowledge of the video game industry and understanding how the business works.
Who is it geared towards?
The recipients of the program must be registered as jobseekers and be considered long-term unemployed (for these purposes, it will be considered to be unemployed for 12 months or more in the last 18 months).
There are no minimum knowledge requirements (only office automation at the user level) and knowledge of the digital world, interest in technology and its advances will be valued positively.
You need a computer with a Windows 10, Mac or Linux operating system and an Internet connection.
Contents
INTRODUCTION AND MARKET STUDY
Objective: Learn everything necessary to carry out a decision-making focused on sales:
- Marketing for videogames
- Internal analisis
- External analysis
VIABILITY STUDY
Objective: Knowing how to decide what is the best time to launch our video game or what requirements the current player demands: how to discard ideas, products or projects before failing.
STRATEGIC PLAN
Objective: to offer complete communication training specialized in the video game sector:
- Determine the objectives, strategies, actions and tools
- ASO positioning
- SEO Positioning
- A/B testing on mobile
IDENTITY AND BRAND IMAGE
Objective: to know the parameters that will make a game stand out from the competition:
- Construction of the identity and image of the video game
- Brand management and application
COMMUNICATION IN VIDEO GAMES
Objective: Understand the marketing of the game and the creation and implementation of successful communication campaigns:
- Social Media
- Creative advertising in video games
- News
- Influencers
EMPLOYABILITY
Objective: to promote employability among the students of the course and accompany them in the job search process:
- Active search and self-knowledge
- CV and job market
- Seekers
- communication workshop
- Interviews and selection processes
Methodology
Teachers
Being an intensive course, students will have specialist teachers. All teachers are active professionals whose mission is to teach training modules at a high level of quality, helping students to delve deeper into the subject, always aligned with the real needs of companies.
Flipped Classrooms
A pedagogical model that transfers the work of certain learning processes outside the classroom (through readings and exercises) and uses class time, together with the teacher's experience, to facilitate and enhance other processes of acquisition and practice of knowledge within the classroom .
It is a comprehensive approach that combines direct instruction with constructivist methods, increasing students' engagement and involvement with course content, and improving their conceptual understanding, which will support all phases of a learning cycle.
pair programming
This is one of the best methods to learn programming, it allows you to separate the logic from the syntax of the code. Each student will be assigned a programming partner. One will be the one giving the orders, while the other will carry them out. The idea is that they switch roles every 15 minutes to ensure that they both acquire both skills.
Focused on practice
Learning by doing: Students learn by doing. That is why the teachers are all active professional developers. The teacher introduces a new concept in class, explains it and then proposes an exercise that the students practice as long as possible.
Exercises aligned with the needs of companies
The exercises are designed so that they have an application in the world of work and that, at the same time, are attractive to students. Most of the exercises are based on real company projects. We believe that it is the best way to prepare students for the demand of the labor market.
Number of hours of the training action: 112h. group training + 12h. of tutorials per participant
Site: National Pole of Digital Content of Malaga. Avda.de Sor Teresa Prat, 15 - 29003 Málaga
Training modality: from Monday to Friday from 09:00 to 13:00 in face-to-face mode and individual online tutoring.
Date: February 2023.
Province: Malaga.
Price: free.
REGISTER FOR THE COURSE HERE!
Program co-financed by the European Social Fund and the Malaga City Council.